Steven Baeringer contribution
Final Contingency » Devlog
Controller that handled robot damaged states, fight sequence, healing, and win/lose states.
Player jetpack code w/UI + particle.
Player fall damage, floor detection, and ability cooldowns.
Gun, boots, explosions, and four gun particles particles.
Leech navigation.
Robot collider implementation.
Health UI backend for player and enemy robot.
Sound balancing.
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Final Contingency
Save the world
Status | Released |
Authors | SbaerO, Dillon Lynch, RomeoDiana, mercadod94, brandonallgeier |
Genre | Action |
Tags | 3D, 3D Platformer, Experimental, Fast-Paced |
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